Look First, Tap Second
Because most trials are "go", your hand starts tapping on rhythm. Resist the beat and wait until you have actually seen the shape.
Tap the instant the green circle appears, and hold back when the red X shows up. A classic impulse-control and sustained-attention test that scores your reaction time and your ability to resist.
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The test has 50 trials: about three in four are "go" (green circle) and the rest are "no-go" (red X). You earn 10 points for a correct tap plus up to 10 for speed and 15 points for correctly holding back; you lose 20 points for a false tap on a no-go signal and 5 for tapping before anything appears.
That scoring rewards a clean run: a false tap costs more than a missed go signal, so being a little slower but accurate usually beats being fast and impulsive.
| Focus score | Rating |
|---|---|
| Under 400 | Rough run - many false taps or missed signals |
| 400 - 500 | Warming up |
| 500 - 650 | Steady - typical for first attempts |
| 650 - 780 | Sharp - above average |
| 780+ | Laser focus - roughly the top 10% |
Average reaction time on go trials is usually 300-450 ms. Check the breakdown after each run: lots of false taps means slow down and look first, lots of missed signals means you are hesitating.
The Go/No-Go Test game trains your impulse control, sustained attention, reaction time through progressive challenges that strengthen neural connections. Research shows that consistent practice of these tasks can significantly improve:
Because most trials are "go", your hand starts tapping on rhythm. Resist the beat and wait until you have actually seen the shape.
Rest your eyes on the centre so every stimulus appears in the same place and you can respond without searching.
Hesitating sometimes costs a go signal, which is a better trade than a false tap that costs four times as many points.
Take one breath and forget the mistake. Dwelling on an error is the main reason mistakes come in pairs.
A Go/No-Go task is a classic psychology test of response inhibition. You respond quickly to frequent 'go' stimuli and must withhold the response when a rare 'no-go' stimulus appears. Because go trials are common, responding becomes automatic, which is exactly what makes stopping hard.
It measures impulse control (how often you tap on a no-go signal), sustained attention (go signals you miss) and reaction time on the go trials. These are combined into a single focus score, and each is also shown separately so you can see what to work on.
No. This is a short game for practice and curiosity, not a clinical tool. Professionals use longer, standardised continuous-performance tests together with interviews and history. If you are concerned about attention or impulsivity, speak to a qualified clinician.
A typical first attempt lands around 550-650 points. Above 650 shows sharp focus and above 780 is excellent. Because each false tap costs 20 points, a slightly slower but cleaner run usually beats a fast, impulsive one.
Look at the shape before you tap, keep your gaze on the cross in the centre, and aim for a steady rhythm rather than speed. Being well rested helps: sleep loss reliably increases lapses of attention. Short daily practice sessions make inhibiting a response feel more automatic.
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